![]() ![]() You may have a similar effect if players are rolling a variable number of dice. You can just count the number of "dice sides" that each side has and confidently bet on the stronger contender. General thoughts, advice, intuitions? Things worth considering when using such a dice mechanic?ġ) Dogs in the Vineyard does a watered down version of this.Am I doomed to have my system feel Wild West themed with poker-esque mechanics? How fatally linked are these two things?.Has anyone played or GM'd Gunslingers & Gamblers (or any others that use poker dice)? How was your experience? Were Difficulties and modifiers easy to formulate and justify to inquisitive players?.Are there any other games you can think of that use this dice mechanic well, or exceptionally poorly?.I understand you may not feel like you have much context to comment on the matter. Most reviews I've read convey a problem arises for people whom haven't played poker, and are unfamiliar with the hands. It's Western Themed, but I'm making a more genre-agnostic dice system at the moment. I did a little research, and found Gunslingers & Gamblers (Jonathan Clarke, FJGaming) which has used something much like this to good reviews. It's essentially Yahtzee, for those familiar. All rolls are contested, and for one player to win over another, they must roll a better "hand," if that makes sense. The alternative I'm considering is still 3d6, but uses poker hands as inspiration. Players spend their bets to increase number of dice, re-roll their dice, improve the effectiveness of an action, and so forth. Their bets are removed from the stats, and the stats recover. The idea for the system is Narrative Poker, where the player's stats are combined into stacks of chips, and they bet to improve their results. If there are ever 2 players with one die each, players bid the sum of the 2 die instead of the quantity of faces.I'm currently using a 3d6 sum dice system for a prototype I'm working on, but I don't think it contributes to the overall design of the game system. Continue playing until only one player is left with dice and wins the game. ![]() Then, a new round begins with the loser of the previous round making the first bet. If there are fewer faces than the bidder stated, the bidder loses one die. If the bid is correct, or if there are more faces than the bidder stated, the bidder wins the challenge and the challenger loses one die. When a challenge occurs, everyone reveals their dice. Play continues like this clockwise around the table until a player challenges the previous player’s bid. They can bid a higher quantity of the same face, or bid the same quantity of a higher face. After the first player bids, the player to their left bids next. The quantity is equal to how many of that face they think everyone at the table rolled. Then, the first player states a bid consisting of one of the die faces, (1, 2, 3, 4, 5, or 6), and a quantity. All of the players look at what they rolled, keeping their dice hidden from the other players with their cup. To start the game, each player rolls all of their dice simultaneously on the table. Each player will also need a cup so they can keep their dice hidden. To play, you’ll need 5 dice for each player. Liar’s Dice is a fun dice game for 2 or more players where everyone tries to trick their opponents and be the last one standing. ![]() Bidding something like "ten 6s" would take a lot of luck, but a bid of "three 6s" sounds more believable.
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